

Another Hydra is summoned, causing the old one to despawn.Īttack Speed of Hydra depends on that of its master, and each head spits independently.Hydra cannot be directly controlled, is unable to move, does not block path, and may not be targeted with any attacks and spells, only disappearing in three cases: Normally only one Hydra per Wizard can be summoned. Costs 15 Arcane Power, and has no cooldown. All Hydra heads try, but do not have to fire at a single target.

Each head rapidly spits high-speed firebolts, causing 165% damage as Fire to the first enemy they hit (missiles have a limited range). Summons a single three-headed Hydra at the targeted location anywhere within approximately 60 yards (not necessarily within line of sight).
